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Figuring out fixed values Another important concept is the
fixed value. This is where a square’s value is locked by the rules
of kakuro - essentially, knowing what a square’s value is by knowing
all of the other numbers which it can’t be.
Think of this as the process of elimination. For example, if the
clue calls for the known combination of 7 in three - a known
combination involving a 1, 2, and a 5 - and you’ve already got the 1
and the 2 accounted for, you know the remaining square must have a
value of 5.
Working through your first kakuro
Take a look at a simple kakuro puzzle at Figure 1-2. They don’t
come much simpler than this, but it serves to illustrate all the
points discussed in this chapter. For the purposes of explanation,
I’ve numbered the grid: rows are A-F and columns 1-6.

Figure 1-2: Your puzzle awaits. Tempted?
Working through known combinations
Known combinations are so important that you should look for
them first. The process of entering the candidates from any known
combinations allows you to narrow down your choices and solve
The example puzzle in Figure 1-2 has a load of known combinations: a
bunch of 3s and 4s in two and a couple of 10s and 11s in four.
Entering all the candidate numbers for these squares leaves just one
completely unknown number in square D2, but stick with the known
combinations first before looking at that one!
Looking
at all the known combinations, only one square exists where you can
make use of the rule about single common numbers: B4, where 4 in two
and 3 in two both uniquely share the number 1. I’ve filled this -
along with all the candidates - in on Figure 1-3. First number
solved.

Figure 1-3: The candidates are placed, and one number is already
solved.
Now look at F4. This square helps demonstrate the concept of
fixed values. The candidates for F4 must be 1 and 3, the only two
numbers that work for 4. But look at the down clue that coincides
with this square, a 6 in two. If you used a 3 in square F4, then to
add up to six you’d have to use another 3 in square E4, which would
mean two 3s in the block, and that isn’t allowed. So because you
can’t repeat numbers, the value at F4 can’t be a 3, so it must be a
1. And that means that E4 must be a 5 and F5 must be a 3; and as you
have the 1 in B4, then B3 must be a 2 and C4 must be a 3. Great!
That’s five more blocks solved, as shown in Figure 1-4.

Figure 1-4: Fixed values help solve a few more squares.
Reducing candidates
Now that some numbers have been solved, use the rule of
non-repetition to reduce the options for candidates in unsolved
squares. For example, as column 5 already has a 3, no other square
in column 5 can be a three. That means your options look like like
Figure 1-5.

Figure 1-5: Knowing that numbers can’t be repeated in a block
narrows down your choice of candidates.
You’ve probably noticed that the process of reducing candidates
revealed some more solved squares: at C3 the only candidate left is
a 1, so that has to be the solution for that square. That reduces
the options at D3 and E3, leaving only a 3 at E3, therefore
resolving the square at D3 to 5. Also, a lone 4 is at C5 - if it
doesn’t appear anywhere else in either of the blocks that coincide
at C5, then that has to be the number for that square. That’s the
state of play recorded in Figure 1-6.

Figure 1-6: Reducing the candidates solves a few more squares.
Back to reducing candidates. At row C, you’ve already solved the
1 at C3, so the 1 at C6 can go, leaving the 2 at that square. This
solves the square at D6, which in turn solves D5 and E5, as shown in
Figure 1-7.

Figure 1-7: Filling in squares reduces other candidates and
solves more blocks.
Now you’re on the last lap. The square at E2 can only be a 2, as
there is already a 1 in row E. And if E2 is a 2 then D2 must be a 3
to give a sum of 5 for that block. The 3 at D2 is proved by the 8 in
two at D1, and Figure 1-8 shows you the way home.

Figure 1-8: All done! Using a little skill and logic, the puzzle
is solved.
Would
that all kakuro were that simple, but this puzzle should serve to
encourage you to make a start with confidence. Figure 1-9 shows
known combinations to help you out. This chart may look daunting,
but, as you practice kakuro, the numbers stick in your mind, and in
no time at all you’ll have no need to keep referring to it. I can
almost guarantee that you’ve remembered the combinations for 3, 4,
10 and 11 already.

Figure 1-9: Known combinations help you solve kakuro puzzles.
Keep this handy!
(The
above is an extract from Kakuro For Dummies )
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